![]() The next step is to gather junk when you head out on quests, which, when transferred to the workshop (press “store all junk” to do this as quickly as possible), can be automatically broken down into components during construction. Bethesda has put together a detailed post (opens. So if you popped a mentat or put on a special hat, these things will not effect your available perks in the perk chart. Fallout 4 (opens in new tab) s levelling system is totally different from previous games, but your handy dandy Perk Chart will keep you on track. Some settlements, however, don’t have enough of their own supply of raw materials, especially when you want to build more than the basics. 1 Answer Sorted by: 11 You dont get any added 'soft boost' from items as part of the stat requirements in the perks chart. Level 5: Heavy Gunner Focuses on expanding substantial firearm harm. Level 4: Blacksmith Allows you to get to Rank 1 scuffle weapon mods. Level 3: Armorer Allows you to get to Rank 1 protection mods. Level 2: Big Leagues Focuses on expanding scuffle harm. You can’t scrap everything, but systematically removing every broken toilet and fallen tree from a clearly demarcated area is one of the most satisfying feelings I’ve ever had in video games. Fallout 4 has no level cap, meaning you can continue with your first character and get almost every Perk available so long as you continue. Strength Perks Level 1: Iron Fist Focuses on expanding punching power. The most immediate method to gather the components needed to construct the various objects that make up a settlement is to scrap what was there when you arrived. Oh, and the inbuilt settlement size limit. Once you’ve figured out the basics of object placement, no doubt you’ll have loads of ideas for the kinds of settlements you want to build. Thankfully you can move objects after you’ve placed them, so if you notice you’ve placed your guard post facing into rather than away from the town you can just pick it up and turn it around. ![]() Move your cursor around until it lights up, which shows there’s enough space to place it, and you can set it down. On selection, you’ll see a ghostly version of the object appear in the world. ![]()
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